var gdjs;(function(o){class n extends o.RuntimeLayer{constructor(e,r){super(e,r);this._renderer.onCreated()}onGameResolutionResized(e,r){}getCameraX(e){return 0}getCameraY(e){return 0}setCameraX(e,r){}setCameraY(e,r){}getCameraWidth(e){return 0}getCameraHeight(e){return 0}setCameraZoom(e,r){}getCameraZoom(e){return 1}setCameraZ(e,r,t){}getCameraZ(e,r){return 0}getCameraRotation(e){return 0}setCameraRotation(e,r){}convertCoords(e,r,t,a){return this._runtimeScene.convertCoords(e,r,a||[0,0])}convertInverseCoords(e,r,t,a){return this._runtimeScene.convertInverseCoords(e,r,a||[0,0])}applyLayerInverseTransformation(e,r,t,a){return a[0]=e,a[1]=r,a}applyLayerTransformation(e,r,t,a){return a[0]=e,a[1]=r,a}}o.RuntimeCustomObjectLayer=n})(gdjs||(gdjs={}));
//# sourceMappingURL=RuntimeCustomObjectLayer.js.map
